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How the scoring works

Mechanics

Neon Drop does not score by counting tiles or by how long you survive. Every point comes from merges, and the size of the payout depends on two things: how big the tile you just created is, and how many merges you have already chained together in this drop. Understanding those two numbers is the difference between a score in the hundreds and a score in the tens of thousands.

The formula

points = new tile value × (1 + combo × 0.25)
combo is the number of merges that have happened since your last drop, and it starts at 1 for the first merge of a drop.

Two things matter here. First, the payout scales with the resulting tile — merging two 256s into a 512 pays far more than merging two 4s into an 8. Second, the multiplier grows with every link in the chain. The two effects multiply each other, which is why late-chain merges are worth an order of magnitude more than early ones.

Multi-merge groups

You are not limited to merging two tiles. Any orthogonally touching group of equal tiles collapses at once, and each extra tile in the group doubles the result again:

GroupResultValue created
2 tilesdoubles×2
3 tilesdoubles, then doubles again×4
4 tilesthree doublings×8

So four 2s merged in one go produce a 16, not an 8 — and a 16 scores eight times what a 4 does. Building a compact block of identical tiles and collapsing it in a single move is often better than letting them merge two at a time.

A worked example

Here is the comparison that changes how most people play. Take four merges that each produce the next power of two — a 4, an 8, a 16 and a 32.

As four separate drops, each merge is the first of its own drop, so the multiplier is 1.25× every time:

MergeMultiplierPoints
→ 41.25×5
→ 81.25×10
→ 161.25×20
→ 321.25×40
Total75

As one four-link cascade, the combo counter never resets, so the multiplier climbs with every link:

MergeMultiplierPoints
→ 4 (combo 1)1.25×5
→ 8 (combo 2)1.50×12
→ 16 (combo 3)1.75×28
→ 32 (combo 4)2.00×64
Total109

Same four merges, same four tiles created — 109 points instead of 75, a 45% uplift from sequencing alone. And the gap widens with every extra link: extend that chain to a 64 and the fifth merge alone pays 64 × 2.25 = 144.

This is exactly why the game rewards patience over activity. A drop that triggers nothing scores zero but costs you nothing either. A drop that triggers a long chain can be worth more than the previous twenty drops combined.

Where coins come from

Coins are earned alongside score and are far less dramatic: each merge awards roughly one coin per 16 points of tile value created, with a minimum of one. They accumulate quietly in the background and are stored locally alongside your best score. The game-over screen also offers to double them in exchange for watching a short ad, which is the fastest way to build the number up.

What is actually saved

Your best score and your coin balance are written to your browser's local storage on your own device. Nothing is uploaded and there is no account. Clearing your browser's site data resets both — which is worth knowing before you clear cookies.

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